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event11 outcomes

Valorant: KeepBest Gaming vs Wolves Esports (BO3) - VCT Threshold China Week 1

Polymarket·Sports·ends Oct 22, 2026

As of 05:12 UTC on 22 Oct 2026, the highest-priced of the 11 markets in “Valorant: KeepBest Gaming vs Wolves Esports (BO3) - VCT Threshold China Week 1” on Polymarket are “O/U 2.5 Games” at 72% (+22pp in 24h), “Map 1 Total Rounds: Over/Under 21.5” at 52% (+2pp in 24h) and “Map Handicap: WOL (-1.5) vs KeepBest Gaming (+1.5)” at 50%. The event has $3.8k in Polymarket-reported 24-hour volume. pdata.world tracks it alongside markets from 8 prediction-market platforms.

vol cum
$3.8k
vol 24h
$3.8k
outcomes
11
ends
Oct 22, 2026
outcomesclick to inspect →
showing 5 of 11
EsportsValorantGamesSports
marketselected outcome
O/U 2.5 Games
rank #1
72¢
▲ 21.5pp
24h change
vol cum
$0
vol 24h
$0
spread
0.45
ends
Oct 22, 2026

This market refers to the Valorant Quarterfinal 3 match between KeepBest Gaming and Wolves Esports in the VCT Threshold China Week 1, initially scheduled for October 22, 2026 at 5:00 AM ET. This market will resolve to "Over" if KeepBest Gaming and Wolves Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 5, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 22, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed. In that case, any remaining maps required to decide the match, including a map in progress or not yet started, will be counted as won by the winning team. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

timeline
opened · Oct 21, 2026closing sooncloses · Oct 22, 2026
O/U 2.5 Games · prices over time
−24h
now
volume · by outcomehover a column to inspect
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