Rainbow Six Siege: Weibo Gaming vs Sharper Esport (BO3) - Asia Pacific League Asia - Stage 2 Playoffs
Polymarket·Sports·ends Oct 23, 2026
As of 16:57 UTC on 23 Oct 2026, the highest-priced of the 5 markets in “Rainbow Six Siege: Weibo Gaming vs Sharper Esport (BO3) - Asia Pacific League Asia - Stage 2 Playoffs” on Polymarket are “O/U 2.5 Games” at 100% (+50pp in 24h), “Game 2 Winner” at 93% (+43pp in 24h) and “Game 1 Winner” at 8% (-42pp in 24h). The event has $4.1k in Polymarket-reported 24-hour volume. pdata.world tracks it alongside markets from 8 prediction-market platforms.
vol cum
$4.1k
vol 24h
$4.1k
outcomes
5
ends
Oct 23, 2026
outcomesclick to inspect →
EsportsRainbow Six SiegeGamesSports
marketselected outcome
O/U 2.5 Games
rank #1
100¢
▲ 50.0pp
24h change
vol cum
$0
vol 24h
$0
spread
0.01
ends
Oct 23, 2026
This market refers to the Rainbow Six Siege Grand Final match between Weibo Gaming and Sharper Esport in the Asia Pacific League Asia - Stage 2 Playoffs, initially scheduled for October 23, 2026 at 8:30 AM ET.
This market will resolve to "Over" if Weibo Gaming and Sharper Esport play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before November 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 23, 2026 at 8:30 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins.
If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed.
In that case, any remaining games required to decide the match, including a game in progress or not yet started, will be counted as won by the winning team.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
timeline
opened · Oct 23, 2026closing sooncloses · Oct 23, 2026