As of 20:17 UTC on 6 Oct 2026, “LUX 2 - 3 BUL” leads “Luxembourg vs. Bulgaria - Exact Score” on Predict at 100%, followed by “LUX 3 - 2 BUL” at 100% and “LUX 1 - 2 BUL” at 58% (+52pp in 24h), out of 17 outcomes. The event has $9.2k in Predict-reported 24-hour volume. pdata.world tracks it alongside markets from 8 prediction-market platforms.
vol cum
$9.6k
vol 24h
$9.2k
outcomes
17
ends
Oct 6, 2026
outcomesclick to inspect →
showing 5 of 17
SportsSoccerUEFA Nations League
marketselected outcome
LUX 2 - 3 BUL
rank #1
100¢
▲ 99.1pp
24h change
vol cum
$161
vol 24h
$161
spread
0.01
ends
Oct 6, 2026
In the upcoming UEFA Nations League game between Luxembourg and Bulgaria, scheduled for October 6, 2026 at 2:45 PM ET: This market will resolve based on the final score of the Luxembourg vs. Bulgaria match originally scheduled for October 6, 2026 at 2:45 PM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.