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Valorant: LGD Gaming vs Young Gaming (BO3) - China National Tournament Split Omega: Pro Division Group B

“Map Handicap: Young Gaming (-1.5) vs LGD Gaming (+1.5)” 100% (+50pp in 24h), “Map 3 Rounds Handicap: Young Gaming (-2.5) vs LGD Gaming (+2.5)” 50% and “Map 1 Rounds Handicap: Young Gaming (-2.5) vs LGD Gaming (+2.5)” 50% on Polymarket as of 11:16 UTC on 13 Nov 2026: the highest-priced of the 12 markets in “Valorant: LGD Gaming vs Young Gaming (BO3) - China National Tournament Split Omega: Pro Division Group B”. The event has $10.3k in Polymarket-reported 24-hour volume. pdata.world tracks it alongside markets from 8 prediction-market platforms.

Polymarket·Sports·ends Nov 13, 2026
event12 outcomes
vol cum
$10.2k
vol 24h
$10.3k
outcomes
12
ends
Nov 13, 2026
outcomesclick to inspect →
showing 5 of 12
EsportsValorantGamesSports
marketselected outcome
Map Handicap: Young Gaming (-1.5) vs LGD Gaming (+1.5)
rank #1
100¢
▲ 50.0pp
24h change
vol cum
$0
vol 24h
$0
spread
0.00
ends
Nov 13, 2026

This market refers to the Valorant match between LGD Gaming and Young Gaming in the China National Tournament Split Omega: Pro Division Group B, initially scheduled for November 13, 2026 at 1:00 AM ET. This market will resolve to "Young Gaming" if Young Gaming wins 2 or more maps than LGD Gaming in this match. Otherwise, this market will resolve to "LGD Gaming". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 27, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 13, 2026 at 1:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed. In that case, any remaining maps required to decide the match, including a map in progress or not yet started, will be counted as won by the winning team. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

timeline
opened · Nov 12, 2026closing sooncloses · Nov 13, 2026
Map Handicap: Young Gaming (-1.5) vs LGD Gaming (+1.5) · prices over time
−24h
now
volume · by outcomehover a column to inspect
no volume history

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