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LoL: DetonatioN FocusMe vs Saigon Warriors (BO5) - LCP Promotion Playoffs

“Game Handicap: SGW (-1.5) vs DetonatioN FocusMe (+1.5)” 71% (+21pp in 24h), “Game Handicap: SGW (-2.5) vs DetonatioN FocusMe (+2.5)” 26% (-23pp in 24h) and “Game Handicap: DFM (-2.5) vs Saigon Warriors (+2.5)” 26% (-35pp in 24h) on Predict as of 11:24 UTC on 13 Nov 2026: the highest-priced of the 11 markets in “LoL: DetonatioN FocusMe vs Saigon Warriors (BO5) - LCP Promotion Playoffs”. The event has $209.7k in Predict-reported 24-hour volume. pdata.world tracks it alongside markets from 8 prediction-market platforms.

Predict·Sports·ends Nov 13, 2026
event11 outcomes
vol cum
$209.8k
vol 24h
$209.7k
outcomes
11
ends
Nov 13, 2026
outcomesclick to inspect →
showing 5 of 11
EsportsLoLLCP
marketselected outcome
Game Handicap: SGW (-1.5) vs DetonatioN FocusMe (+1.5)
rank #1
71¢
▲ 21.0pp
24h change
vol cum
$0
vol 24h
$0
spread
0.29
ends
Nov 13, 2026

This market refers to the LoL Grand final match between DetonatioN FocusMe and Saigon Warriors in the LCP Promotion Playoffs, initially scheduled for November 13, 2026 at 4:00 AM ET. This market will resolve to "Saigon Warriors" if Saigon Warriors wins 2 or more games than DetonatioN FocusMe in this match. Otherwise, this market will resolve to "DetonatioN FocusMe". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 27, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 13, 2026 at 4:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed. In that case, any remaining games required to decide the match, including a game in progress or not yet started, will be counted as won by the winning team. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

timeline
opened · Nov 12, 2026closedresolved · Nov 13, 2026
Game Handicap: SGW (-1.5) vs DetonatioN FocusMe (+1.5) · prices over time
−24h
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